Starting screen of the game

Sprint 4

The last sprint of this project! There might be some bugfixes and finishing touches next week, but the game was presented this Terrible Thursday. The game will be released on the 23rd of January 2025, just before an Expo at the HAN where we'll allow people to play the game for the first time. This sprint we've worked on numerous things, such as a cutscene, the main quest and further combat! There won't be a demo at the bottom, because we want you to play it yourself. Starting January 23rd, the game will be available for download on itch.io here! Hope you enjoy :)

Design

It's the last sprint, but that doesn't mean that the design team didn't have anything to do. They tested the game and let other people test the game to find bugs and general things that could be improved. They also still worked on some new features as well. The win state of the game hadn't been made, for example, as well as parts of the main quest. The design team was also responsible for adding the end credits to the game.

Art

The art team still had tons to do as well. A new starting screen was made (see the image at the top!) as well as a death screen. And we finally got some player animations! The art team also worked on improving the HUD. The health & mana bar got a much-needed new look as well as the hot bar. There is also an icon on the bottom left to show the player they have a vine spell! The recipe book also got an upgrade :)

Death screen in the game Screenshot during gameplay that shows the HUD and half full health & mana bars The open recipe book with one page filled in and one page for an unknown potion.

Walking

The player walking animation

Jumping

The player jumping animation

Dashing

The player dashing animation

Idle

The player idle animation

Taking damage

The player getting damaged animation

Dying

The player dying animation

Potion drinking

The player drinking animation

Potion throwing

The player throwing animation

Spell casting

The player spell casting animation

Sound

The sound team spend a lot of time on voice acting this sprint. They had already let people audition last sprint, so this sprint they could focus on actually recording and editing the voices. They were serious most of the time, but they also had some fun.

Western grave (not serious... sadly)

Hag singing (If only she knew the lyrics...)

Hag laugh

Leshy

Grave 3

Grave 3 screech

Narrator 1

Narrator 3

Programming

This sprint, we won't show a full demo of the game. That would spoil the fun. However, they've done a lot of work this last sprint as well. Below are some examples :)

Tutorial level

We still needed to add some tutorialization to the game. The player has to know how to do the things that they're able to do. We added a tutorial level for this where 'Vlad', a lovely frog, explains some of the game's basic functions.

The main quest

A game isn't complete without its main quest. The player will be subjected to a puzzle to finish the game. Morena, the Goddess of death and winter, wants the graves before to be put to rest. The player will need to find the correct flowers and plant them by the grave.

The win state

Something also needs to happen when the player finishes the game. They should get a reward and their environment will change. This still needed to be made as well.

The vine spell

The player is able to fight the hostile creatures in the woods with potions as we've seen in previous sprints. The player is also able to cast a spell, which hadn't been completely implemented yet.

The aiming line

To make throwing a little easier, an aiming line was added. The player is now able to see where they're throwing when in aiming mode.

Bug fixes

There were still some bugs in the game that needed to be fixed. For example: two slots in the hot bar didn't work, inventory bugs such as items not placing in a slot correctly and a bug that involves a running flower:

Integration

And they also did a lot of integration. They added a bunch of sounds and voice acting from the sound team, as well as new art and a cutscene! There were also some design changes that the programming team had to implement. One of which was that the player now has a filled in recipe book, instead of an empty one.

PR

The pr team worked on merch this sprint :) They made stickers as well as hoodies. There was a popular request for custom plushies, sadly, they weren't able to get those, so instead they printed some frogs! They also have some posts planned for the week of the release of the game.

The game logo The company logo A frog with knife and fire background - round A sad face, inspired by the player character - round

Robin

Robin did some cool things that we can show as well this sprint! They've made a flyer for the release of the game and they made the cutscene

The release poster
Frame in the cutscene - Player character creates a potion
Frame in the cutscene - Player character standing in their shop with their head tilted
Frame in the cutscene - Player looking at a crow from a window